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Премиум
  1. Урок 1. 00:05:40
    1. Series & Project Planning Introduction
  2. Урок 2. 00:21:25
    2. Reference Gathering & Planning
  3. Урок 3. 00:39:41
    3. Blocking Out Using Maya
  4. Урок 4. 00:06:10
    4. Setting up our UE5 Project
  5. Урок 5. 00:34:50
    5. Exporting & Importing UE5 and Maya
  6. Урок 6. 00:19:15
    6.1. Preparing Proxy Meshes
  7. Урок 7. 00:12:31
    6.2. Preparing Proxy Meshes
  8. Урок 8. 00:05:11
    7. Final Notes
  9. Урок 9. 00:05:07
    8. Terrain Workflows Introduction
  10. Урок 10. 00:36:21
    9. Creating a Simple Landscape Using Landmass
  11. Урок 11. 00:11:11
    10. Using Material Instancing
  12. Урок 12. 00:11:03
    11. Utilizing Collections for Asset Management
  13. Урок 13. 00:31:33
    12. Using Megascans Assets
  14. Урок 14. 00:45:23
    13. Creating Custom Landscape Meshes
  15. Урок 15. 00:30:23
    14. Shader & Material Setup for Custom Meshes
  16. Урок 16. 00:21:10
    15. Custom Mesh Fine Tuning
  17. Урок 17. 00:12:40
    16. Using Scatter Meshes
  18. Урок 18. 00:02:52
    17. Final Notes
  19. Урок 19. 00:02:48
    18. Creating a Hero Asset Introduction
  20. Урок 20. 00:09:22
    19. Understanding the Task at Hand
  21. Урок 21. 00:08:33
    20. Creating the Blockout
  22. Урок 22. 00:10:47
    21. Mid Poly Preparing our Asset for ZBrush
  23. Урок 23. 00:27:18
    22. High Poly
  24. Урок 24. 00:16:28
    23. UVing Nanite Assets in UE5
  25. Урок 25. 00:12:55
    24. Baking Texture Maps
  26. Урок 26. 00:16:09
    25. Texturing
  27. Урок 27. 00:03:51
    26. Bringing the Final Hero Asset Into UE5
  28. Урок 28. 00:01:04
    27. Final Notes
  29. Урок 29. 00:03:22
    28. Introduction
  30. Урок 30. 00:10:10
    29. Reference Gathering and Planning
  31. Урок 31. 00:15:09
    30. Creating a Trim Using a Maya Workflow
  32. Урок 32. 00:23:24
    31. ZBrush Preparation and Sculpt
  33. Урок 33. 00:26:46
    32. Creating a Trim Using a Photoshop Workflow
  34. Урок 34. 00:20:09
    33. Sculpting Photoshop Pattern in Zbrush
  35. Урок 35. 00:39:28
    34. Baking and Substance Designer Detailing
  36. Урок 36. 00:03:44
    35. Marmoset Toolbag for Presentations
  37. Урок 37. 00:06:22
    36. Final Notes
  38. Урок 38. 00:08:39
    37. Reference Gathering and Planning
  39. Урок 39. 00:26:41
    38. High Poly Modeling for Leaf Atlas
  40. Урок 40. 00:04:28
    39. Baking Textures in SpeedTree
  41. Урок 41. 00:38:41
    40. Low Poly Tree Modeling in SpeedTree
  42. Урок 42. 00:16:08
    41. LODs and Optimization
  43. Урок 43. 00:06:16
    42. Setting up Wind in SpeedTree
  44. Урок 44. 00:09:39
    43. Final Export & UE5 Setup
  45. Урок 45. 00:03:04
    44. Introduction
  46. Урок 46. 00:09:00
    45. Reference Gathering and Planning
  47. Урок 47. 00:14:07
    46. Blockouts
  48. Урок 48. 00:20:37
    47. Trim creation
  49. Урок 49. 00:03:43
    48. Baking trims
  50. Урок 50. 00:44:10
    49. Creating Design Motifs
  51. Урок 51. 00:31:32
    50. Unreal Material Setup Base
  52. Урок 52. 00:21:02
    51. Unreal Material Setup Dirt
  53. Урок 53. 00:01:06
    52. Final Notes
  54. Урок 54. 00:06:10
    53. Introduction
  55. Урок 55. 00:16:31
    54. Depth Coloring & Opacity
  56. Урок 56. 00:08:55
    55. Surface detail
  57. Урок 57. 00:32:03
    56. Reflections
  58. Урок 58. 00:09:29
    57. Caustics
  59. Урок 59. 00:11:19
    58. EdgeRipples
  60. Урок 60. 00:07:40
    59. Masking out the boat
  61. Урок 61. 00:13:37
    60. Organizing The Material
  62. Урок 62. 00:02:14
    61. Refraction
  63. Урок 63. 00:07:22
    62. Wetness Material Function
  64. Урок 64. 00:02:47
    63. Final Notes
  65. Урок 65. 00:14:45
    64. Introduction
  66. Урок 66. 00:26:38
    65. Set dressing
  67. Урок 67. 00:17:10
    66. Lighting part 1
  68. Урок 68. 00:31:55
    67. Sequencer & Movie Render Queue
  69. Урок 69. 00:13:05
    68. Lightning part 2
  70. Урок 70. 00:13:03
    69. Optimization Part 2
  71. Урок 71. 00:02:37
    70. Final Render
  72. Урок 72. 00:04:17
    71. Final notes