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Урок 1.
00:05:40
1. Series & Project Planning Introduction
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Урок 2.
00:21:25
2. Reference Gathering & Planning
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Урок 3.
00:39:41
3. Blocking Out Using Maya
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Урок 4.
00:06:10
4. Setting up our UE5 Project
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Урок 5.
00:34:50
5. Exporting & Importing UE5 and Maya
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Урок 6.
00:19:15
6.1. Preparing Proxy Meshes
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Урок 7.
00:12:31
6.2. Preparing Proxy Meshes
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Урок 8.
00:05:11
7. Final Notes
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Урок 9.
00:05:07
8. Terrain Workflows Introduction
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Урок 10.
00:36:21
9. Creating a Simple Landscape Using Landmass
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Урок 11.
00:11:11
10. Using Material Instancing
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Урок 12.
00:11:03
11. Utilizing Collections for Asset Management
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Урок 13.
00:31:33
12. Using Megascans Assets
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Урок 14.
00:45:23
13. Creating Custom Landscape Meshes
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Урок 15.
00:30:23
14. Shader & Material Setup for Custom Meshes
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Урок 16.
00:21:10
15. Custom Mesh Fine Tuning
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Урок 17.
00:12:40
16. Using Scatter Meshes
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Урок 18.
00:02:52
17. Final Notes
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Урок 19.
00:02:48
18. Creating a Hero Asset Introduction
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Урок 20.
00:09:22
19. Understanding the Task at Hand
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Урок 21.
00:08:33
20. Creating the Blockout
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Урок 22.
00:10:47
21. Mid Poly Preparing our Asset for ZBrush
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Урок 23.
00:27:18
22. High Poly
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Урок 24.
00:16:28
23. UVing Nanite Assets in UE5
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Урок 25.
00:12:55
24. Baking Texture Maps
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Урок 26.
00:16:09
25. Texturing
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Урок 27.
00:03:51
26. Bringing the Final Hero Asset Into UE5
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Урок 28.
00:01:04
27. Final Notes
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Урок 29.
00:03:22
28. Introduction
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Урок 30.
00:10:10
29. Reference Gathering and Planning
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Урок 31.
00:15:09
30. Creating a Trim Using a Maya Workflow
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Урок 32.
00:23:24
31. ZBrush Preparation and Sculpt
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Урок 33.
00:26:46
32. Creating a Trim Using a Photoshop Workflow
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Урок 34.
00:20:09
33. Sculpting Photoshop Pattern in Zbrush
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Урок 35.
00:39:28
34. Baking and Substance Designer Detailing
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Урок 36.
00:03:44
35. Marmoset Toolbag for Presentations
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Урок 37.
00:06:22
36. Final Notes
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Урок 38.
00:08:39
37. Reference Gathering and Planning
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Урок 39.
00:26:41
38. High Poly Modeling for Leaf Atlas
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Урок 40.
00:04:28
39. Baking Textures in SpeedTree
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Урок 41.
00:38:41
40. Low Poly Tree Modeling in SpeedTree
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Урок 42.
00:16:08
41. LODs and Optimization
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Урок 43.
00:06:16
42. Setting up Wind in SpeedTree
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Урок 44.
00:09:39
43. Final Export & UE5 Setup
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Урок 45.
00:03:04
44. Introduction
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Урок 46.
00:09:00
45. Reference Gathering and Planning
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Урок 47.
00:14:07
46. Blockouts
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Урок 48.
00:20:37
47. Trim creation
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Урок 49.
00:03:43
48. Baking trims
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Урок 50.
00:44:10
49. Creating Design Motifs
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Урок 51.
00:31:32
50. Unreal Material Setup Base
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Урок 52.
00:21:02
51. Unreal Material Setup Dirt
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Урок 53.
00:01:06
52. Final Notes
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Урок 54.
00:06:10
53. Introduction
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Урок 55.
00:16:31
54. Depth Coloring & Opacity
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Урок 56.
00:08:55
55. Surface detail
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Урок 57.
00:32:03
56. Reflections
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Урок 58.
00:09:29
57. Caustics
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Урок 59.
00:11:19
58. EdgeRipples
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Урок 60.
00:07:40
59. Masking out the boat
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Урок 61.
00:13:37
60. Organizing The Material
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Урок 62.
00:02:14
61. Refraction
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Урок 63.
00:07:22
62. Wetness Material Function
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Урок 64.
00:02:47
63. Final Notes
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Урок 65.
00:14:45
64. Introduction
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Урок 66.
00:26:38
65. Set dressing
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Урок 67.
00:17:10
66. Lighting part 1
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Урок 68.
00:31:55
67. Sequencer & Movie Render Queue
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Урок 69.
00:13:05
68. Lightning part 2
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Урок 70.
00:13:03
69. Optimization Part 2
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Урок 71.
00:02:37
70. Final Render
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Урок 72.
00:04:17
71. Final notes