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Урок 1.
00:04:52
1.1 The Main Concepts Of Modeling (Stage 1 - Mesh Modeling)
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Урок 2.
00:16:19
1.2 Modeling A Snowman
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Урок 3.
00:31:57
1.3 Modeling A Scifi Crate
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Урок 4.
00:17:12
1.4 Selection Tools
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Урок 5.
00:10:57
1.5 Important Topology Tools 1
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Урок 6.
00:15:03
1.6 Important Topology Tools 2
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Урок 7.
00:11:52
1.7 Modeling A Soccer Ball
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Урок 8.
00:05:47
1.8 Defining Good Topology
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Урок 9.
00:09:14
1.9 Custom Normals And Shading
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Урок 10.
00:16:18
1.10 The 3 Ways To Bevel
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Урок 11.
00:05:57
1.11 The Solidify Modifier
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Урок 12.
00:17:31
1.12 The Boolean Modifier
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Урок 13.
00:09:08
1.13 Simple Deform And Lattice
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Урок 14.
00:11:00
1.14 Working With Curves
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Урок 15.
00:07:29
1.15 Working With N Gons And Tris
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Урок 16.
00:06:29
1.16 Disconnected Details
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Урок 17.
00:36:39
1.17 Modeling A Hard Drive
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Урок 18.
00:12:28
1.18 Working With Subdivision Surfaces
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Урок 19.
00:08:51
1.19 Modeling A Coffee Cup
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Урок 20.
00:09:21
1.20 The Importance Of Loops And Poles
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Урок 21.
00:12:51
1.21 All Quad Meshes
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Урок 22.
00:07:34
1.22 All Quad Junctions
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Урок 23.
00:02:02
1.23 Detail_ Support_ And Fill Loops
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Урок 24.
00:15:53
1.24 Modeling A Logo Pt 1
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Урок 25.
00:13:45
1.25 Modeling A Logo Pt 2
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Урок 26.
00:11:55
1.26 Modeling A Logo Pt 3
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Урок 27.
00:02:23
1.27 Blocking And Proportions
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Урок 28.
00:09:28
1.28 Final Exercise
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Урок 29.
00:06:52
2.1 Sculpt Mode Overview (Stage 2 - Digital Sculpting)
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Урок 30.
00:11:13
2.2 Sculpt Mode Settings
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Урок 31.
00:09:34
2.3 Sculpt Brushes 1 Blue
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Урок 32.
00:09:02
2.4 Sculpt Brushes 2 Red
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Урок 33.
00:15:04
2.5 Sculpt Brushes 3 Yellow
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Урок 34.
00:08:31
2.6 Sculpt Brushes 4 Utility
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Урок 35.
00:18:35
2.7 Masking Visibility
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Урок 36.
00:07:40
2.8 Posing Sculptures
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Урок 37.
00:09:24
2.9 Brush Textures
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Урок 38.
00:05:27
2.10 Stroke Methods
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Урок 39.
00:07:46
2.11 Painting Locking Tiling Matcaps
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Урок 40.
00:14:35
2.12 Multires
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Урок 41.
00:14:22
2.13 Remesh
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Урок 42.
00:09:42
2.14 Dynamic Topology
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Урок 43.
00:01:15
2.15 Combining Formats In Workflow
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Урок 44.
00:17:21
2.16 Shark Sculpting 1 Blocking Out Primary Shapes
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Урок 45.
00:16:40
2.17 Shark Sculpting 2 Beginning The Face
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Урок 46.
00:17:24
2.18 Shark Sculpting 3 Face Refinement
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Урок 47.
00:18:59
2.19 Shark Sculpting 4 Face Finalization
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Урок 48.
00:19:30
2.20 Shark Sculpting 5 Final Touches
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Урок 49.
00:02:12
3.1 The Right Version Of Blender (Stage 3 - Lighting)
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Урок 50.
00:02:36
3.2 What Is Lightin 3d
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Урок 51.
00:10:16
3.3 The 7 Types Of Light
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Урок 52.
00:03:34
3.4 Lighting In Cycles Vs Eevee
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Урок 53.
00:02:31
3.5 How Light Is Calculated In Cycles
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Урок 54.
00:08:32
3.6 Exposure And Color Management
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Урок 55.
00:06:45
3.7 Lighting Using Hdris
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Урок 56.
00:05:31
3.8 Light And Shadow Linking
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Урок 57.
00:07:22
3.9 Volumetric Lighting
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Урок 58.
00:05:28
3.10 Shadow Caustics
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Урок 59.
00:05:25
3.11 Light Groups
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Урок 60.
00:06:57
3.12 Shaping Light With Nodes
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Урок 61.
00:03:29
3.13 Reducing Noise And Speeding Up Your Renders
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Урок 62.
00:02:42
3.14 How Lightis Calculated In Eevee
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Урок 63.
00:09:48
3.15 Eevee Next
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Урок 64.
00:02:23
3.16 Raytracing With Light Probes
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Урок 65.
00:06:35
3.17 What If Your Pc Cant Run 4.2
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Урок 66.
00:04:36
3.18 Why You Need Good Lighting
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Урок 67.
00:04:40
3.19 Wherever There Is Light There Is Also Shadow
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Урок 68.
00:08:36
3.20 Using Color
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Урок 69.
00:08:09
3.21 Three Point Lighting
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Урок 70.
00:08:51
3.22 Highand Lowkey Lighting
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Урок 71.
00:06:33
3.23 Ambient And Silhouette Lighting
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Урок 72.
00:09:28
3.24 Portrait Lighting
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Урок 73.
00:22:14
3.25 The Secret To Succesful Lighting
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Урок 74.
00:00:30
3.26 Excercise
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Урок 75.
00:01:05
4.1 Introduction To Shading And Materials (Stage 4 - Materials and Shading)
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Урок 76.
00:01:28
4.2 What Is A Shader And How To Use It
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Урок 77.
00:00:42
4.3 What's The Difference Between The Shader And Material
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Урок 78.
00:02:53
4.4 Creating Material Is In Blender And Assigning Material Is To Slots
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Урок 79.
00:02:06
4.5 Assigning Materials To Different Parts Of The Model
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Урок 80.
00:06:09
4.6 The Glossy, Diffuse And Emission Shaders
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Урок 81.
00:01:27
4.7 The Transparent And Holdout Shaders
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Урок 82.
00:03:42
4.8 The Mix And Add Shaders
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Урок 83.
00:02:12
4.9 Refraction, Glass Shaders
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Урок 84.
00:03:32
4.10 Sss And Translucency
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Урок 85.
00:04:34
4.11 Volume Absorption And Volume Scatter
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Урок 86.
00:05:21
4.12 Ray Portal
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Урок 87.
00:02:18
4.13 Sheen And Toon
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Урок 88.
00:10:40
4.14 Principled Shaders
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Урок 89.
00:03:26
4.15 Layout Nodes And Shader Organization
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Урок 90.
00:05:03
4.16 Group Nodes
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Урок 91.
00:12:15
4.17 Raytracing
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Урок 92.
00:03:52
4.18 All The Good Stuff
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Урок 93.
00:00:28
4.19 Is It Glass Or Porcelain
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Урок 94.
00:02:59
4.20 Light Path Bounces And Fast Gi Approximation
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Урок 95.
00:04:45
4.21 Light Paths Visibility
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Урок 96.
00:07:10
4.22 Rendering Glass Understanding Dispersion And Caustics
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Урок 97.
00:02:35
4.23 Rendering Volumes
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Урок 98.
00:00:50
5.1 Intro To Textures (Stage 5 - Texturing)
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Урок 99.
00:07:58
5.2 Intro To Textures And Texture Coordinates
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Урок 100.
00:03:46
5.3 The Socket Color Meanings
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Урок 101.
00:03:21
5.4 The Color Nodes
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Урок 102.
00:13:23
5.5 Blend Modes And Color Math
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Урок 103.
00:04:21
5.6 Color Managing Textures
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Урок 104.
00:07:12
5.7 Normals and Normal Maps
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Урок 105.
00:04:19
5.8 Adaptive Subdivision And True Displacement
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Урок 106.
00:04:23
5.9 What File To Use For Specific Texture
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Урок 107.
00:06:32
5.10 Managing Texture Data
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Урок 108.
00:03:56
5.11 The Uv Editor
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Урок 109.
00:13:34
5.12 Unwrapping And Placing Seams
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Урок 110.
00:02:38
5.13 Fixing Skewing And Stretching
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Урок 111.
00:06:36
5.14 Basic Uv Projection And Follow Active Quads
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Урок 112.
00:01:41
5.15 Helpful Uv Add Ons
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Урок 113.
00:05:27
5.16 Multiple Uvs And Animating Uvs
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Урок 114.
00:03:02
5.17 Intro To Pbr
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Урок 115.
00:02:09
5.18 Where To Find Textures I Can Use
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Урок 116.
00:02:01
5.19 What Is Fresnel
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Урок 117.
00:03:24
5.20 Principled Shader Shading – Binoculars
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Урок 118.
00:00:30
5.21 Procedural Rust And Metal
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Урок 119.
00:12:42
5.22 Intro To Procedural Texturing
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Урок 120.
00:08:19
5.23 Procedural Dust And Dirt
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Урок 121.
00:14:07
5.24 Other Cool Examples
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Урок 122.
00:03:26
5.25 Other Ways To Texture
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Урок 123.
00:06:07
5.26 Prepping A Model For Texture Painting
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Урок 124.
00:11:13
5.27 Texture Paint Mode
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Урок 125.
00:12:57
5.28 Brushes System
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Урок 126.
00:08:01
5.29 Texturing Tools Masking And Symmetry
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Урок 127.
00:04:10
5.30 Painting With Layers
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Урок 128.
00:00:30
5.31 Let’s Texture_ Shade_ And Render The Robot_
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Урок 129.
00:08:50
5.32 Intro To Channel Packing
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Урок 130.
00:21:06
5.33 Uv Unwrapping The Binoculars
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Урок 131.
00:18:04
5.34 Texture Painting A Low Poly Binoculars – Part 1
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Урок 132.
00:18:02
5.35 Texture Painting A Low Poly Binoculars – Part 2
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Урок 133.
00:17:47
5.36 Texture Painting A Low Poly Binoculars – Part 3
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Урок 134.
00:03:57
5.37 Finishing the Binoculars with Procedural Textures
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Урок 135.
00:07:56
5.38 Basics Of Baking The Textures
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Урок 136.
00:01:24
6.1 Introduction (Stage 6 - Animation)
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Урок 137.
00:05:06
6.2 Framerate
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Урок 138.
00:09:13
6.3 Timeline
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Урок 139.
00:07:55
6.4 Keyframes And Channels
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Урок 140.
00:08:51
6.5 Gizmos And Manipulators
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Урок 141.
00:04:23
6.6 World Space And Local Space
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Урок 142.
00:02:44
6.7 Auto Keying
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Урок 143.
00:07:53
6.8 Outputting Animation
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Урок 144.
00:03:03
6.9 Objects And Armatures
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Урок 145.
00:17:26
6.10 Graph Editor And Interpolation
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Урок 146.
00:05:43
6.11 Animationdata
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Урок 147.
00:06:17
6.12 Dopesheet Overview
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Урок 148.
00:10:17
6.13 VideoSequenc Editor
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Урок 149.
00:02:02
7.1 Introduction Chat (Stage 7 - Rigging)
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Урок 150.
00:04:01
7.2 User Preferences
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Урок 151.
00:03:39
7.3 What Is A Rig
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Урок 152.
00:14:44
7.4 Anatomy Of An Armature
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Урок 153.
00:20:11
7.5 Bones Bones Bones
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Урок 154.
00:03:48
7.6 Bone Collections
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Урок 155.
00:03:22
7.7 Bone Colors
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Урок 156.
00:12:51
7.8 Bone Tools
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Урок 157.
00:13:29
7.9 Connecting The Armature Overview
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Урок 158.
00:12:32
7.10 Armature Modifier The Long Way
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Урок 159.
00:05:33
7.11 Rigging Concepts In A Nutshell
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Урок 160.
00:16:52
7.12 Naming Conventions And Symmetry
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Урок 161.
00:08:29
7.13 Understanding Space
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Урок 162.
00:15:11
7.14 Drivers And Custom Properties
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Урок 163.
00:10:16
7.15 Custom Bone Shapes Explained
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Урок 164.
00:04:45
7.16 Bone Widgets The Easy Way
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Урок 165.
00:14:00
7.17 Weight Painting Overview
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Урок 166.
00:13:00
7.18 Weight Painting Tools
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Урок 167.
00:03:23
7.19 Weight Paint A Monkey Head
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Урок 168.
00:04:04
7.20 Weight Paint A Tube
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Урок 169.
00:09:53
7.21 Understanding Constraints
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Урок 170.
00:09:31
7.22 Copy Location, Rotation, And Transforms
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Урок 171.
00:05:28
7.23 Limit Distance, Location, Rotation, And Scale
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Урок 172.
00:02:38
7.24 Maintain Volume
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Урок 173.
00:03:42
7.25 Transformation Constraint
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Урок 174.
00:06:44
7.26 Clamp To And Follow Path
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Урок 175.
00:04:50
7.27 Damped Track, Track To, Locked Track
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Урок 176.
00:10:25
7.28 Ik Constraint
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Урок 177.
00:05:17
7.29 Spline Ik
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Урок 178.
00:05:48
7.30 Stretch To
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Урок 179.
00:04:44
7.31 Action Constraint
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Урок 180.
00:04:55
7.32 Armature Constraint
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Урок 181.
00:04:04
7.33 Child Of Constraint
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Урок 182.
00:01:39
7.34 Floor Constraint
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Урок 183.
00:05:35
7.35 Shrinkwrap Constraint
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Урок 184.
00:03:40
7.36 Bone In The Middle Challenge
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Урок 185.
00:07:46
7.37 lK Setup Practice
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Урок 186.
00:15:47
7.38 Bendy Stretchy Rig
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Урок 187.
00:14:26
7.39 Rig A Gun Turret
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Урок 188.
00:22:04
7.40 Rig A Crane Arm
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Урок 189.
00:19:05
7.41 Rigging The Wrangler – Part 1
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Урок 190.
00:12:17
7.42 Rigging The Wrangler – Part 2
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Урок 191.
00:00:54
8.1 Overview Intro (Stage 8 - Physics)
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Урок 192.
00:01:40
8.2 Rigid Body Demo
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Урок 193.
00:05:32
8.3 Passive And Active Collisions
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Урок 194.
00:07:17
8.4 Surface Response
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Урок 195.
00:04:18
8.5 Multiple Objects
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Урок 196.
00:07:35
8.6 Scene Properties
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Урок 197.
00:15:01
8.7 Rigid Body Final Project
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Урок 198.
00:03:38
8.8 Rigid Body Constraints
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Урок 199.
00:04:06
8.9 Rigid Body Constraint – Point
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Урок 200.
00:05:01
8.10 Rigid Body Constraint – Hinge
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Урок 201.
00:04:17
8.11 Rigid Body Constraint – Slider
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Урок 202.
00:07:29
8.12 Rigid Body Constraint – Piston
-
Урок 203.
00:03:22
8.13 Rigid Body Constraint – Generic
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Урок 204.
00:04:48
8.14 Rigid Body Constraint – Generic Spring
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Урок 205.
00:03:26
8.15 Rigid Body Constraint – Motor
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Урок 206.
00:09:46
8.16 Rigid Body Constraints Final Project
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Урок 207.
00:07:12
8.17 Soft Body Physics
-
Урок 208.
00:17:33
8.18 Soft Body Physics Final Project
-
Урок 209.
00:02:47
8.19 Cloth Physics – Cloth Drop
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Урок 210.
00:04:29
8.20 Cloth Physics – Settings
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Урок 211.
00:13:46
8.21 Cloth Physics Final Project
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Урок 212.
00:06:23
8.22 Fluid Simulation – Domain_ Flow_ And Bake
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Урок 213.
00:05:07
8.23 Fluid Simulation – Obstacles And Settings
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Урок 214.
00:16:24
8.24 Fluid Simulation – Final Project
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Урок 215.
00:01:52
8.25 Fluid, Smoke & Fire – Smoke Simulations
-
Урок 216.
00:04:32
8.26 Fluid, Smoke & Fire – Settings And Baking
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Урок 217.
00:04:07
8.27 Fluid, Smoke & Fire – Obstacles And Fire
-
Урок 218.
00:07:45
8.28 Fluid, Smoke & Fire – Final Project
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Урок 219.
00:02:37
8.29 Particle Systems – Intro
-
Урок 220.
00:02:09
8.30 Particle Systems – Settings
-
Урок 221.
00:04:58
8.31 Particle Systems – Instancing And Obstacles
-
Урок 222.
00:07:05
8.32 Particle Systems – Boids Part 1
-
Урок 223.
00:07:24
8.33 Particle Systems – Boids Part 2
-
Урок 224.
00:09:37
8.34 Particle Systems – Final Project
-
Урок 225.
00:03:16
8.35 Dynamic Paint – Canvas And Brush
-
Урок 226.
00:03:57
8.36 Dynamic Paint – Settings
-
Урок 227.
00:04:10
8.37 Dynamic Paint – Type Displace
-
Урок 228.
00:06:32
8.38 Dynamic Paint – Type Paint
-
Урок 229.
00:05:22
8.39 Dynamic Paint – Type Weight
-
Урок 230.
00:04:25
8.40 Dynamic Paint – Rain
-
Урок 231.
00:12:58
8.41 Dynamic Paint – Final Project
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Урок 232.
00:04:34
8.42 Force Fields – Settings
-
Урок 233.
00:03:34
8.43 Force Fields – Types Force V2
-
Урок 234.
00:01:59
8.44 Force Fields – Types Turbulence
-
Урок 235.
00:07:49
8.45 Force Fields – Types Wind
-
Урок 236.
00:01:29
8.46 Force Fields – Types Vortex
-
Урок 237.
00:01:21
8.47 Force Fields – Types Harmonic
-
Урок 238.
00:01:40
8.48 Force Fields – Types Drag
-
Урок 239.
00:08:19
8.49 Force Fields – Force Fields With Rigid Bodies
-
Урок 240.
00:01:12
8.50 Force Fields – Curve Objects
-
Урок 241.
00:13:05
8.51 Force Fields – Final Project V2
-
Урок 242.
00:04:13
8.52 Tips & Tricks – Clipping Objects V3
-
Урок 243.
00:02:13
8.53 Tips & Tricks – Applying Modifiers
-
Урок 244.
00:02:49
8.54 Tips & Tricks – Keyframing Force Fields
-
Урок 245.
00:02:02
8.55 Tips & Tricks – Cache Folders
-
Урок 246.
00:04:21
8.56 Tips & Tricks – Cell Fracture
-
Урок 247.
00:03:28
8.57 Tips & Tricks – Motion Blur
-
Урок 248.
00:00:42
8.58 Tips & Tricks – Resource Pdf
-
Урок 249.
00:02:28
9.1 Introduction (Stage 9 - Compositing)
-
Урок 250.
00:05:36
9.2 View Layers
-
Урок 251.
00:02:19
9.3 Renderpasses
-
Урок 252.
00:01:19
9.4 Light Groups
-
Урок 253.
00:05:06
9.5 Combining Render Layers
-
Урок 254.
00:04:21
9.6 Combining Render Passes
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Урок 255.
00:01:54
9.7 Combining Light Groups
-
Урок 256.
00:03:00
9.8 Saving The Render
-
Урок 257.
00:04:05
9.9 Organizing
-
Урок 258.
00:02:39
9.10 Motion Blur
-
Урок 259.
00:08:14
9.11 Depth Of Field
-
Урок 260.
00:06:23
9.12 Other Post FX
-
Урок 261.
00:04:50
9.13 Alpha Channels
-
Урок 262.
00:08:48
9.14 Other Ways To Create Mattes
-
Урок 263.
00:07:55
9.15 Preparing Footage
-
Урок 264.
00:28:30
9.16 Layering 2D Elements
-
Урок 265.
00:15:14
9.17 Greenscreens