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Премиум
  1. Урок 1. 00:04:52
    1.1 The Main Concepts Of Modeling (Stage 1 - Mesh Modeling)
  2. Урок 2. 00:16:19
    1.2 Modeling A Snowman
  3. Урок 3. 00:31:57
    1.3 Modeling A Scifi Crate
  4. Урок 4. 00:17:12
    1.4 Selection Tools
  5. Урок 5. 00:10:57
    1.5 Important Topology Tools 1
  6. Урок 6. 00:15:03
    1.6 Important Topology Tools 2
  7. Урок 7. 00:11:52
    1.7 Modeling A Soccer Ball
  8. Урок 8. 00:05:47
    1.8 Defining Good Topology
  9. Урок 9. 00:09:14
    1.9 Custom Normals And Shading
  10. Урок 10. 00:16:18
    1.10 The 3 Ways To Bevel
  11. Урок 11. 00:05:57
    1.11 The Solidify Modifier
  12. Урок 12. 00:17:31
    1.12 The Boolean Modifier
  13. Урок 13. 00:09:08
    1.13 Simple Deform And Lattice
  14. Урок 14. 00:11:00
    1.14 Working With Curves
  15. Урок 15. 00:07:29
    1.15 Working With N Gons And Tris
  16. Урок 16. 00:06:29
    1.16 Disconnected Details
  17. Урок 17. 00:36:39
    1.17 Modeling A Hard Drive
  18. Урок 18. 00:12:28
    1.18 Working With Subdivision Surfaces
  19. Урок 19. 00:08:51
    1.19 Modeling A Coffee Cup
  20. Урок 20. 00:09:21
    1.20 The Importance Of Loops And Poles
  21. Урок 21. 00:12:51
    1.21 All Quad Meshes
  22. Урок 22. 00:07:34
    1.22 All Quad Junctions
  23. Урок 23. 00:02:02
    1.23 Detail_ Support_ And Fill Loops
  24. Урок 24. 00:15:53
    1.24 Modeling A Logo Pt 1
  25. Урок 25. 00:13:45
    1.25 Modeling A Logo Pt 2
  26. Урок 26. 00:11:55
    1.26 Modeling A Logo Pt 3
  27. Урок 27. 00:02:23
    1.27 Blocking And Proportions
  28. Урок 28. 00:09:28
    1.28 Final Exercise
  29. Урок 29. 00:06:52
    2.1 Sculpt Mode Overview (Stage 2 - Digital Sculpting)
  30. Урок 30. 00:11:13
    2.2 Sculpt Mode Settings
  31. Урок 31. 00:09:34
    2.3 Sculpt Brushes 1 Blue
  32. Урок 32. 00:09:02
    2.4 Sculpt Brushes 2 Red
  33. Урок 33. 00:15:04
    2.5 Sculpt Brushes 3 Yellow
  34. Урок 34. 00:08:31
    2.6 Sculpt Brushes 4 Utility
  35. Урок 35. 00:18:35
    2.7 Masking Visibility
  36. Урок 36. 00:07:40
    2.8 Posing Sculptures
  37. Урок 37. 00:09:24
    2.9 Brush Textures
  38. Урок 38. 00:05:27
    2.10 Stroke Methods
  39. Урок 39. 00:07:46
    2.11 Painting Locking Tiling Matcaps
  40. Урок 40. 00:14:35
    2.12 Multires
  41. Урок 41. 00:14:22
    2.13 Remesh
  42. Урок 42. 00:09:42
    2.14 Dynamic Topology
  43. Урок 43. 00:01:15
    2.15 Combining Formats In Workflow
  44. Урок 44. 00:17:21
    2.16 Shark Sculpting 1 Blocking Out Primary Shapes
  45. Урок 45. 00:16:40
    2.17 Shark Sculpting 2 Beginning The Face
  46. Урок 46. 00:17:24
    2.18 Shark Sculpting 3 Face Refinement
  47. Урок 47. 00:18:59
    2.19 Shark Sculpting 4 Face Finalization
  48. Урок 48. 00:19:30
    2.20 Shark Sculpting 5 Final Touches
  49. Урок 49. 00:02:12
    3.1 The Right Version Of Blender (Stage 3 - Lighting)
  50. Урок 50. 00:02:36
    3.2 What Is Lightin 3d
  51. Урок 51. 00:10:16
    3.3 The 7 Types Of Light
  52. Урок 52. 00:03:34
    3.4 Lighting In Cycles Vs Eevee
  53. Урок 53. 00:02:31
    3.5 How Light Is Calculated In Cycles
  54. Урок 54. 00:08:32
    3.6 Exposure And Color Management
  55. Урок 55. 00:06:45
    3.7 Lighting Using Hdris
  56. Урок 56. 00:05:31
    3.8 Light And Shadow Linking
  57. Урок 57. 00:07:22
    3.9 Volumetric Lighting
  58. Урок 58. 00:05:28
    3.10 Shadow Caustics
  59. Урок 59. 00:05:25
    3.11 Light Groups
  60. Урок 60. 00:06:57
    3.12 Shaping Light With Nodes
  61. Урок 61. 00:03:29
    3.13 Reducing Noise And Speeding Up Your Renders
  62. Урок 62. 00:02:42
    3.14 How Lightis Calculated In Eevee
  63. Урок 63. 00:09:48
    3.15 Eevee Next
  64. Урок 64. 00:02:23
    3.16 Raytracing With Light Probes
  65. Урок 65. 00:06:35
    3.17 What If Your Pc Cant Run 4.2
  66. Урок 66. 00:04:36
    3.18 Why You Need Good Lighting
  67. Урок 67. 00:04:40
    3.19 Wherever There Is Light There Is Also Shadow
  68. Урок 68. 00:08:36
    3.20 Using Color
  69. Урок 69. 00:08:09
    3.21 Three Point Lighting
  70. Урок 70. 00:08:51
    3.22 Highand Lowkey Lighting
  71. Урок 71. 00:06:33
    3.23 Ambient And Silhouette Lighting
  72. Урок 72. 00:09:28
    3.24 Portrait Lighting
  73. Урок 73. 00:22:14
    3.25 The Secret To Succesful Lighting
  74. Урок 74. 00:00:30
    3.26 Excercise
  75. Урок 75. 00:01:05
    4.1 Introduction To Shading And Materials (Stage 4 - Materials and Shading)
  76. Урок 76. 00:01:28
    4.2 What Is A Shader And How To Use It
  77. Урок 77. 00:00:42
    4.3 What's The Difference Between The Shader And Material
  78. Урок 78. 00:02:53
    4.4 Creating Material Is In Blender And Assigning Material Is To Slots
  79. Урок 79. 00:02:06
    4.5 Assigning Materials To Different Parts Of The Model
  80. Урок 80. 00:06:09
    4.6 The Glossy, Diffuse And Emission Shaders
  81. Урок 81. 00:01:27
    4.7 The Transparent And Holdout Shaders
  82. Урок 82. 00:03:42
    4.8 The Mix And Add Shaders
  83. Урок 83. 00:02:12
    4.9 Refraction, Glass Shaders
  84. Урок 84. 00:03:32
    4.10 Sss And Translucency
  85. Урок 85. 00:04:34
    4.11 Volume Absorption And Volume Scatter
  86. Урок 86. 00:05:21
    4.12 Ray Portal
  87. Урок 87. 00:02:18
    4.13 Sheen And Toon
  88. Урок 88. 00:10:40
    4.14 Principled Shaders
  89. Урок 89. 00:03:26
    4.15 Layout Nodes And Shader Organization
  90. Урок 90. 00:05:03
    4.16 Group Nodes
  91. Урок 91. 00:12:15
    4.17 Raytracing
  92. Урок 92. 00:03:52
    4.18 All The Good Stuff
  93. Урок 93. 00:00:28
    4.19 Is It Glass Or Porcelain
  94. Урок 94. 00:02:59
    4.20 Light Path Bounces And Fast Gi Approximation
  95. Урок 95. 00:04:45
    4.21 Light Paths Visibility
  96. Урок 96. 00:07:10
    4.22 Rendering Glass Understanding Dispersion And Caustics
  97. Урок 97. 00:02:35
    4.23 Rendering Volumes
  98. Урок 98. 00:00:50
    5.1 Intro To Textures (Stage 5 - Texturing)
  99. Урок 99. 00:07:58
    5.2 Intro To Textures And Texture Coordinates
  100. Урок 100. 00:03:46
    5.3 The Socket Color Meanings
  101. Урок 101. 00:03:21
    5.4 The Color Nodes
  102. Урок 102. 00:13:23
    5.5 Blend Modes And Color Math
  103. Урок 103. 00:04:21
    5.6 Color Managing Textures
  104. Урок 104. 00:07:12
    5.7 Normals and Normal Maps
  105. Урок 105. 00:04:19
    5.8 Adaptive Subdivision And True Displacement
  106. Урок 106. 00:04:23
    5.9 What File To Use For Specific Texture
  107. Урок 107. 00:06:32
    5.10 Managing Texture Data
  108. Урок 108. 00:03:56
    5.11 The Uv Editor
  109. Урок 109. 00:13:34
    5.12 Unwrapping And Placing Seams
  110. Урок 110. 00:02:38
    5.13 Fixing Skewing And Stretching
  111. Урок 111. 00:06:36
    5.14 Basic Uv Projection And Follow Active Quads
  112. Урок 112. 00:01:41
    5.15 Helpful Uv Add Ons
  113. Урок 113. 00:05:27
    5.16 Multiple Uvs And Animating Uvs
  114. Урок 114. 00:03:02
    5.17 Intro To Pbr
  115. Урок 115. 00:02:09
    5.18 Where To Find Textures I Can Use
  116. Урок 116. 00:02:01
    5.19 What Is Fresnel
  117. Урок 117. 00:03:24
    5.20 Principled Shader Shading – Binoculars
  118. Урок 118. 00:00:30
    5.21 Procedural Rust And Metal
  119. Урок 119. 00:12:42
    5.22 Intro To Procedural Texturing
  120. Урок 120. 00:08:19
    5.23 Procedural Dust And Dirt
  121. Урок 121. 00:14:07
    5.24 Other Cool Examples
  122. Урок 122. 00:03:26
    5.25 Other Ways To Texture
  123. Урок 123. 00:06:07
    5.26 Prepping A Model For Texture Painting
  124. Урок 124. 00:11:13
    5.27 Texture Paint Mode
  125. Урок 125. 00:12:57
    5.28 Brushes System
  126. Урок 126. 00:08:01
    5.29 Texturing Tools Masking And Symmetry
  127. Урок 127. 00:04:10
    5.30 Painting With Layers
  128. Урок 128. 00:00:30
    5.31 Let’s Texture_ Shade_ And Render The Robot_
  129. Урок 129. 00:08:50
    5.32 Intro To Channel Packing
  130. Урок 130. 00:21:06
    5.33 Uv Unwrapping The Binoculars
  131. Урок 131. 00:18:04
    5.34 Texture Painting A Low Poly Binoculars – Part 1
  132. Урок 132. 00:18:02
    5.35 Texture Painting A Low Poly Binoculars – Part 2
  133. Урок 133. 00:17:47
    5.36 Texture Painting A Low Poly Binoculars – Part 3
  134. Урок 134. 00:03:57
    5.37 Finishing the Binoculars with Procedural Textures
  135. Урок 135. 00:07:56
    5.38 Basics Of Baking The Textures
  136. Урок 136. 00:01:24
    6.1 Introduction (Stage 6 - Animation)
  137. Урок 137. 00:05:06
    6.2 Framerate
  138. Урок 138. 00:09:13
    6.3 Timeline
  139. Урок 139. 00:07:55
    6.4 Keyframes And Channels
  140. Урок 140. 00:08:51
    6.5 Gizmos And Manipulators
  141. Урок 141. 00:04:23
    6.6 World Space And Local Space
  142. Урок 142. 00:02:44
    6.7 Auto Keying
  143. Урок 143. 00:07:53
    6.8 Outputting Animation
  144. Урок 144. 00:03:03
    6.9 Objects And Armatures
  145. Урок 145. 00:17:26
    6.10 Graph Editor And Interpolation
  146. Урок 146. 00:05:43
    6.11 Animationdata
  147. Урок 147. 00:06:17
    6.12 Dopesheet Overview
  148. Урок 148. 00:10:17
    6.13 VideoSequenc Editor
  149. Урок 149. 00:02:02
    7.1 Introduction Chat (Stage 7 - Rigging)
  150. Урок 150. 00:04:01
    7.2 User Preferences
  151. Урок 151. 00:03:39
    7.3 What Is A Rig
  152. Урок 152. 00:14:44
    7.4 Anatomy Of An Armature
  153. Урок 153. 00:20:11
    7.5 Bones Bones Bones
  154. Урок 154. 00:03:48
    7.6 Bone Collections
  155. Урок 155. 00:03:22
    7.7 Bone Colors
  156. Урок 156. 00:12:51
    7.8 Bone Tools
  157. Урок 157. 00:13:29
    7.9 Connecting The Armature Overview
  158. Урок 158. 00:12:32
    7.10 Armature Modifier The Long Way
  159. Урок 159. 00:05:33
    7.11 Rigging Concepts In A Nutshell
  160. Урок 160. 00:16:52
    7.12 Naming Conventions And Symmetry
  161. Урок 161. 00:08:29
    7.13 Understanding Space
  162. Урок 162. 00:15:11
    7.14 Drivers And Custom Properties
  163. Урок 163. 00:10:16
    7.15 Custom Bone Shapes Explained
  164. Урок 164. 00:04:45
    7.16 Bone Widgets The Easy Way
  165. Урок 165. 00:14:00
    7.17 Weight Painting Overview
  166. Урок 166. 00:13:00
    7.18 Weight Painting Tools
  167. Урок 167. 00:03:23
    7.19 Weight Paint A Monkey Head
  168. Урок 168. 00:04:04
    7.20 Weight Paint A Tube
  169. Урок 169. 00:09:53
    7.21 Understanding Constraints
  170. Урок 170. 00:09:31
    7.22 Copy Location, Rotation, And Transforms
  171. Урок 171. 00:05:28
    7.23 Limit Distance, Location, Rotation, And Scale
  172. Урок 172. 00:02:38
    7.24 Maintain Volume
  173. Урок 173. 00:03:42
    7.25 Transformation Constraint
  174. Урок 174. 00:06:44
    7.26 Clamp To And Follow Path
  175. Урок 175. 00:04:50
    7.27 Damped Track, Track To, Locked Track
  176. Урок 176. 00:10:25
    7.28 Ik Constraint
  177. Урок 177. 00:05:17
    7.29 Spline Ik
  178. Урок 178. 00:05:48
    7.30 Stretch To
  179. Урок 179. 00:04:44
    7.31 Action Constraint
  180. Урок 180. 00:04:55
    7.32 Armature Constraint
  181. Урок 181. 00:04:04
    7.33 Child Of Constraint
  182. Урок 182. 00:01:39
    7.34 Floor Constraint
  183. Урок 183. 00:05:35
    7.35 Shrinkwrap Constraint
  184. Урок 184. 00:03:40
    7.36 Bone In The Middle Challenge
  185. Урок 185. 00:07:46
    7.37 lK Setup Practice
  186. Урок 186. 00:15:47
    7.38 Bendy Stretchy Rig
  187. Урок 187. 00:14:26
    7.39 Rig A Gun Turret
  188. Урок 188. 00:22:04
    7.40 Rig A Crane Arm
  189. Урок 189. 00:19:05
    7.41 Rigging The Wrangler – Part 1
  190. Урок 190. 00:12:17
    7.42 Rigging The Wrangler – Part 2
  191. Урок 191. 00:00:54
    8.1 Overview Intro (Stage 8 - Physics)
  192. Урок 192. 00:01:40
    8.2 Rigid Body Demo
  193. Урок 193. 00:05:32
    8.3 Passive And Active Collisions
  194. Урок 194. 00:07:17
    8.4 Surface Response
  195. Урок 195. 00:04:18
    8.5 Multiple Objects
  196. Урок 196. 00:07:35
    8.6 Scene Properties
  197. Урок 197. 00:15:01
    8.7 Rigid Body Final Project
  198. Урок 198. 00:03:38
    8.8 Rigid Body Constraints
  199. Урок 199. 00:04:06
    8.9 Rigid Body Constraint – Point
  200. Урок 200. 00:05:01
    8.10 Rigid Body Constraint – Hinge
  201. Урок 201. 00:04:17
    8.11 Rigid Body Constraint – Slider
  202. Урок 202. 00:07:29
    8.12 Rigid Body Constraint – Piston
  203. Урок 203. 00:03:22
    8.13 Rigid Body Constraint – Generic
  204. Урок 204. 00:04:48
    8.14 Rigid Body Constraint – Generic Spring
  205. Урок 205. 00:03:26
    8.15 Rigid Body Constraint – Motor
  206. Урок 206. 00:09:46
    8.16 Rigid Body Constraints Final Project
  207. Урок 207. 00:07:12
    8.17 Soft Body Physics
  208. Урок 208. 00:17:33
    8.18 Soft Body Physics Final Project
  209. Урок 209. 00:02:47
    8.19 Cloth Physics – Cloth Drop
  210. Урок 210. 00:04:29
    8.20 Cloth Physics – Settings
  211. Урок 211. 00:13:46
    8.21 Cloth Physics Final Project
  212. Урок 212. 00:06:23
    8.22 Fluid Simulation – Domain_ Flow_ And Bake
  213. Урок 213. 00:05:07
    8.23 Fluid Simulation – Obstacles And Settings
  214. Урок 214. 00:16:24
    8.24 Fluid Simulation – Final Project
  215. Урок 215. 00:01:52
    8.25 Fluid, Smoke & Fire – Smoke Simulations
  216. Урок 216. 00:04:32
    8.26 Fluid, Smoke & Fire – Settings And Baking
  217. Урок 217. 00:04:07
    8.27 Fluid, Smoke & Fire – Obstacles And Fire
  218. Урок 218. 00:07:45
    8.28 Fluid, Smoke & Fire – Final Project
  219. Урок 219. 00:02:37
    8.29 Particle Systems – Intro
  220. Урок 220. 00:02:09
    8.30 Particle Systems – Settings
  221. Урок 221. 00:04:58
    8.31 Particle Systems – Instancing And Obstacles
  222. Урок 222. 00:07:05
    8.32 Particle Systems – Boids Part 1
  223. Урок 223. 00:07:24
    8.33 Particle Systems – Boids Part 2
  224. Урок 224. 00:09:37
    8.34 Particle Systems – Final Project
  225. Урок 225. 00:03:16
    8.35 Dynamic Paint – Canvas And Brush
  226. Урок 226. 00:03:57
    8.36 Dynamic Paint – Settings
  227. Урок 227. 00:04:10
    8.37 Dynamic Paint – Type Displace
  228. Урок 228. 00:06:32
    8.38 Dynamic Paint – Type Paint
  229. Урок 229. 00:05:22
    8.39 Dynamic Paint – Type Weight
  230. Урок 230. 00:04:25
    8.40 Dynamic Paint – Rain
  231. Урок 231. 00:12:58
    8.41 Dynamic Paint – Final Project
  232. Урок 232. 00:04:34
    8.42 Force Fields – Settings
  233. Урок 233. 00:03:34
    8.43 Force Fields – Types Force V2
  234. Урок 234. 00:01:59
    8.44 Force Fields – Types Turbulence
  235. Урок 235. 00:07:49
    8.45 Force Fields – Types Wind
  236. Урок 236. 00:01:29
    8.46 Force Fields – Types Vortex
  237. Урок 237. 00:01:21
    8.47 Force Fields – Types Harmonic
  238. Урок 238. 00:01:40
    8.48 Force Fields – Types Drag
  239. Урок 239. 00:08:19
    8.49 Force Fields – Force Fields With Rigid Bodies
  240. Урок 240. 00:01:12
    8.50 Force Fields – Curve Objects
  241. Урок 241. 00:13:05
    8.51 Force Fields – Final Project V2
  242. Урок 242. 00:04:13
    8.52 Tips & Tricks – Clipping Objects V3
  243. Урок 243. 00:02:13
    8.53 Tips & Tricks – Applying Modifiers
  244. Урок 244. 00:02:49
    8.54 Tips & Tricks – Keyframing Force Fields
  245. Урок 245. 00:02:02
    8.55 Tips & Tricks – Cache Folders
  246. Урок 246. 00:04:21
    8.56 Tips & Tricks – Cell Fracture
  247. Урок 247. 00:03:28
    8.57 Tips & Tricks – Motion Blur
  248. Урок 248. 00:00:42
    8.58 Tips & Tricks – Resource Pdf
  249. Урок 249. 00:02:28
    9.1 Introduction (Stage 9 - Compositing)
  250. Урок 250. 00:05:36
    9.2 View Layers
  251. Урок 251. 00:02:19
    9.3 Renderpasses
  252. Урок 252. 00:01:19
    9.4 Light Groups
  253. Урок 253. 00:05:06
    9.5 Combining Render Layers
  254. Урок 254. 00:04:21
    9.6 Combining Render Passes
  255. Урок 255. 00:01:54
    9.7 Combining Light Groups
  256. Урок 256. 00:03:00
    9.8 Saving The Render
  257. Урок 257. 00:04:05
    9.9 Organizing
  258. Урок 258. 00:02:39
    9.10 Motion Blur
  259. Урок 259. 00:08:14
    9.11 Depth Of Field
  260. Урок 260. 00:06:23
    9.12 Other Post FX
  261. Урок 261. 00:04:50
    9.13 Alpha Channels
  262. Урок 262. 00:08:48
    9.14 Other Ways To Create Mattes
  263. Урок 263. 00:07:55
    9.15 Preparing Footage
  264. Урок 264. 00:28:30
    9.16 Layering 2D Elements
  265. Урок 265. 00:15:14
    9.17 Greenscreens