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  1. Урок 1. 00:06:10
    1. Welcome (Module 1 - Introduction)
  2. Урок 2. 00:39:18
    2. The TEM Workbook
  3. Урок 3. 00:05:24
    3. You got this mini course
  4. Урок 4. 00:12:41
    4. Quick concept blocking
  5. Урок 5. 00:16:16
    5. Sketching and volume transitions
  6. Урок 6. 00:26:59
    6. Retopology projection and details
  7. Урок 7. 00:42:53
    7. Texturing and rendering the concept
  8. Урок 8. 00:32:50
    1. Productivity and organisation (Module 2 - Fundamentals)
  9. Урок 9. 00:10:36
    2. Debunking Myths
  10. Урок 10. 00:16:52
    3. Character design essentials
  11. Урок 11. 00:17:10
    4. Design Principles Composition
  12. Урок 12. 00:14:57
    5. Lighting fundamentals
  13. Урок 13. 00:47:28
    1. The first step is the hardest (Module 3 - Sharpening the Axe)
  14. Урок 14. 00:39:31
    2. The exploration phase
  15. Урок 15. 00:34:41
    3. The Ideation Phase
  16. Урок 16. 00:38:39
    4. References and inspiration
  17. Урок 17. 00:27:38
    5. Using AI as a bridge
  18. Урок 18. 00:17:16
    6. More exploration with a fun technique
  19. Урок 19. 00:30:57
    7. The mockup workflow
  20. Урок 20. 00:13:58
    8. Creating your own design reference
  21. Урок 21. 01:12:23
    1. Introduction to the sculpting techniques (Module 4 - The SLC Prototype)
  22. Урок 22. 00:57:57
    2. ZModeler Overview
  23. Урок 23. 00:47:56
    3. Freestyling with Dynamesh
  24. Урок 24. 00:32:10
    4. ZSpheres Armatures Masking and extract
  25. Урок 25. 00:55:29
    5. Primitive blocking
  26. Урок 26. 00:37:53
    6. Blocking Adjustments
  27. Урок 27. 01:04:26
    7. Sketch definition
  28. Урок 28. 00:52:10
    8. Refining volumes and transitions
  29. Урок 29. 00:52:06
    9. Polishing the sketch and HS
  30. Урок 30. 00:30:01
    10. Final sketch tweaks
  31. Урок 31. 00:46:31
    11. Introduction to rendering
  32. Урок 32. 00:34:04
    12. ZBrush BPR
  33. Урок 33. 00:39:54
    13. 3D Stager setup
  34. Урок 34. 00:30:26
    14. Keyshot setup
  35. Урок 35. 00:32:25
    15. Marmoset Toolbag 4 Setup
  36. Урок 36. 00:39:46
    16. Blender rendering setup
  37. Урок 37. 00:43:11
    17. Maverick render setup
  38. Урок 38. 00:21:06
    18. NPR filters
  39. Урок 39. 00:24:02
    1. Topology basics the if and the when (Module 5 - The Breaking Point)
  40. Урок 40. 00:33:02
    2. Keep it simple and functional
  41. Урок 41. 00:25:14
    3. Automation for speed
  42. Урок 42. 00:38:53
    4. ZModeller retopology
  43. Урок 43. 00:18:31
    5. Controlled automation with polygroups
  44. Урок 44. 00:28:22
    6. Planning for manual retopology
  45. Урок 45. 00:52:55
    7. ZSpheres retopology method
  46. Урок 46. 00:38:56
    8. Retopology alternative
  47. Урок 47. 00:46:59
    9. Checkpoint and recap
  48. Урок 48. 00:57:53
    10. IMM and Curve brushes for details
  49. Урок 49. 01:15:52
    11. Detailing brushes
  50. Урок 50. 01:07:47
    12. Adding details
  51. Урок 51. 00:34:50
    13. HD Geometry
  52. Урок 52. 01:16:33
    14. UV Mapping and what to do
  53. Урок 53. 00:54:00
    15. ZBrush UV Master
  54. Урок 54. 00:50:57
    16. UVs with Blender
  55. Урок 55. 01:53:46
    17. UVs with Rizom UV
  56. Урок 56. 00:49:12
    18. UDIM workflow
  57. Урок 57. 01:04:52
    1. Polypainting techniques and brushes (Module 6 - The Good Stuff)
  58. Урок 58. 01:11:03
    2. Blocking a colour palette and adding shades
  59. Урок 59. 00:51:52
    3. Advanced Polypainting tips and tricks
  60. Урок 60. 00:31:24
    4. Getting maps out of ZBrush and ID Maps
  61. Урок 61. 01:08:28
    5. The concept of Baking
  62. Урок 62. 00:33:12
    6. Marmoset and XNormal Baking
  63. Урок 63. 01:33:05
    7. 3D Painter workflow
  64. Урок 64. 01:20:47
    8. Materials from images
  65. Урок 65. 01:26:26
    9. The non destructive texturing workflow
  66. Урок 66. 01:33:36
    10. Anchor points and advanced materials
  67. Урок 67. 01:06:17
    11. Masking and other cool tips
  68. Урок 68. 01:44:04
    12. Manual details decals and other channels
  69. Урок 69. 01:06:38
    13. Skin texturing and manual blending
  70. Урок 70. 01:03:46
    14. Exporting Texture sets
  71. Урок 71. 00:29:12
    15. User channels Fixing AO and Normal
  72. Урок 72. 01:03:58
    1. The Transpose master (Module 7 - The Neccesary Evil)
  73. Урок 73. 00:53:19
    2. The CC4 workflow for posing
  74. Урок 74. 00:20:45
    3. Testing pose with camera framing
  75. Урок 75. 00:30:55
    1. Concept setup in 3D Stager (Module 8 - The Make or Break)
  76. Урок 76. 00:47:33
    2. Adjusting lights and render settings
  77. Урок 77. 00:36:02
    3. BPR material tweaks and doc setup
  78. Урок 78. 00:26:13
    4. BPR Extra passes and light masks
  79. Урок 79. 00:34:21
    5. Assigning and setting up materials in Keyshot
  80. Урок 80. 00:33:23
    6. Keyshot lighting and render settings
  81. Урок 81. 00:41:01
    7. Setting up the scene in Marmoset TB4
  82. Урок 82. 00:57:20
    8. Camera Lights Render
  83. Урок 83. 00:40:54
    9. Intro and material setup
  84. Урок 84. 00:48:10
    10. Camera framing and lighting techniques
  85. Урок 85. 01:09:07
    11. Final lights setup and rendering
  86. Урок 86. 00:38:48
    12. Advanced lighting control in Maverick
  87. Урок 87. 00:46:58
    13. Importing textures and setting up materials
  88. Урок 88. 00:58:49
    14. Camera framing lighting setup and final render passes
  89. Урок 89. 00:21:18
    15. Turntables
  90. Урок 90. 00:43:12
    1. Photoshop basics for compositing passes (Module 9 - The Bells and Whistles)
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    2. Masking is everything
  92. Урок 92. 00:50:46
    3. Reusing passes and blending
  93. Урок 93. 01:02:31
    4. Colour correction and colour grading
  94. Урок 94. 01:19:22
    5. Advanced grading LUTs overlays and paintovers