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Премиум
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    1. Welcome (Module 1 - Introduction)
  • Урок 2. 00:39:18
    2. The TEM Workbook
  • Урок 3. 00:05:24
    3. You got this mini course
  • Урок 4. 00:12:41
    4. Quick concept blocking
  • Урок 5. 00:16:16
    5. Sketching and volume transitions
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    6. Retopology projection and details
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    7. Texturing and rendering the concept
  • Урок 8. 00:32:50
    1. Productivity and organisation (Module 2 - Fundamentals)
  • Урок 9. 00:10:36
    2. Debunking Myths
  • Урок 10. 00:16:52
    3. Character design essentials
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    4. Design Principles Composition
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    5. Lighting fundamentals
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    1. The first step is the hardest (Module 3 - Sharpening the Axe)
  • Урок 14. 00:39:31
    2. The exploration phase
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    3. The Ideation Phase
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    4. References and inspiration
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    5. Using AI as a bridge
  • Урок 18. 00:17:16
    6. More exploration with a fun technique
  • Урок 19. 00:30:57
    7. The mockup workflow
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    8. Creating your own design reference
  • Урок 21. 01:12:23
    1. Introduction to the sculpting techniques (Module 4 - The SLC Prototype)
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    2. ZModeler Overview
  • Урок 23. 00:47:56
    3. Freestyling with Dynamesh
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    4. ZSpheres Armatures Masking and extract
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    5. Primitive blocking
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    6. Blocking Adjustments
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    7. Sketch definition
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    8. Refining volumes and transitions
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    9. Polishing the sketch and HS
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    10. Final sketch tweaks
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    11. Introduction to rendering
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    12. ZBrush BPR
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    13. 3D Stager setup
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    14. Keyshot setup
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    15. Marmoset Toolbag 4 Setup
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    16. Blender rendering setup
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    17. Maverick render setup
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    18. NPR filters
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    1. Topology basics the if and the when (Module 5 - The Breaking Point)
  • Урок 40. 00:33:02
    2. Keep it simple and functional
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    3. Automation for speed
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    4. ZModeller retopology
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    5. Controlled automation with polygroups
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    6. Planning for manual retopology
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    7. ZSpheres retopology method
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    8. Retopology alternative
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    9. Checkpoint and recap
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    10. IMM and Curve brushes for details
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    11. Detailing brushes
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    12. Adding details
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    13. HD Geometry
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    14. UV Mapping and what to do
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    15. ZBrush UV Master
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    16. UVs with Blender
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    17. UVs with Rizom UV
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    18. UDIM workflow
  • Урок 57. 01:04:52
    1. Polypainting techniques and brushes (Module 6 - The Good Stuff)
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    2. Blocking a colour palette and adding shades
  • Урок 59. 00:51:52
    3. Advanced Polypainting tips and tricks
  • Урок 60. 00:31:24
    4. Getting maps out of ZBrush and ID Maps
  • Урок 61. 01:08:28
    5. The concept of Baking
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    6. Marmoset and XNormal Baking
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    7. 3D Painter workflow
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    8. Materials from images
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    9. The non destructive texturing workflow
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    10. Anchor points and advanced materials
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    11. Masking and other cool tips
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    12. Manual details decals and other channels
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    13. Skin texturing and manual blending
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    14. Exporting Texture sets
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    15. User channels Fixing AO and Normal
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    1. The Transpose master (Module 7 - The Neccesary Evil)
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    2. The CC4 workflow for posing
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    3. Testing pose with camera framing
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    1. Concept setup in 3D Stager (Module 8 - The Make or Break)
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    2. Adjusting lights and render settings
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    3. BPR material tweaks and doc setup
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    4. BPR Extra passes and light masks
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    5. Assigning and setting up materials in Keyshot
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    6. Keyshot lighting and render settings
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    7. Setting up the scene in Marmoset TB4
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    8. Camera Lights Render
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    9. Intro and material setup
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    10. Camera framing and lighting techniques
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    11. Final lights setup and rendering
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    12. Advanced lighting control in Maverick
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    13. Importing textures and setting up materials
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    14. Camera framing lighting setup and final render passes
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    15. Turntables
  • Урок 90. 00:43:12
    1. Photoshop basics for compositing passes (Module 9 - The Bells and Whistles)
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    2. Masking is everything
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    3. Reusing passes and blending
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    4. Colour correction and colour grading
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    5. Advanced grading LUTs overlays and paintovers