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Премиум
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    1. Week 0. Houdini Beginner Tutorial The Ultimate Starter Guide (3 Hours of free lessons) (Week 1)
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    2. Week 1. Intro To Procedural Modeling
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    1. Intro (Week 2)
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    2. Modeling of block c
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    3. Block d setup and resuing data
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    4. Door placement
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    5. Modeling of block e
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    6. Building layout setup
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    7. Remeshing workflow
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    8. Attribute vop noise
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    9. Attribute vop noise tweaking
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    10. Noise controls
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    11. Noise setup using referencing
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    12. Adding uvs
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    13. Assignment
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    1. Building scatter intro (Week 3)
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    2. Intro to copying points
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    3. Input geometry orientation for copying to points
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    4. Copying geometry variation
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    5. Packing and instancing copied geometry
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    6. Wall cables and drawing curves
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    7. Wall cables and modeling wall brackets
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    8. Wall cables and copying brackets to curves
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    9. Wall cables and orientating brackets
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    10. Creating subnets
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    11. Water pipes curve setup
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    12. Water pipes modeling components
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    13. Modeling components continued
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    14. Copying using the chain sop
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    15. Water pipes cleanup of overlapping geometry
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    16. Assignment
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    1. Intro (Week 4)
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    2. Ground water pipe initial setup
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    3. Ground water pipe modeling the components Part 1
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    4. Ground water pipes components Part 2
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    5. Copying and setting up ground level
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    6. Electrical panels initial setup
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    7. Electrical panels modeling the components Part 1
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    8. Modeling the components Part 2
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    9. Modeling the components 'part 3'
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    10. Eectrical panels copying components to center prim
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    11. Creating the backplates and cables
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    12. Creating subnets
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    13. Building scatter hda
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    14. Assignment
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    1. Intro (Week 5)
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    2. Heightfields overview
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    3. Heighfields using noises
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    4. Terrain mask pattern
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    5. Integrating the buildings using layers
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    6. Integrating the building using vops
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    7. Heightfield to geometry
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    8. Heightfield scattering
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    9. Scattering settings
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    10. Scattering multiple models
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    11. Scattering rocks setup
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    12. Scattering rocks arround buildings
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    13. Custom noises using vops
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    14. Terracing
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    15. Errosion and displacement
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    16. Visulising triplanar projection
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    17. Intro to volumes
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    18. Merging volumes
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    19. Adding noise to volumes
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    20. Setting up a cloud
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    21. Assignment
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    1. Solvers (Week 6)
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    2. SOP solver
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    3.POPs'1
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    4. POPs'3
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    5. POPs'4
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    6. POPs'5
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    7. POPs'6
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    8. POPs'7
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    9. POPs'8
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    10. POPs'9
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    11. Vellum
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    12. Vellum cloth
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    13. Vellum cloth
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    14. Vellum softbodiesvellum
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    15. Vellum grains fluids
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    16. Dopnets
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    17. Vellum hair
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    18. Vellum hair
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    19. Vellum hair glue
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    20. Vellum grains glue
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    21. Vellum hair wind shadow
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    22. Vellum hair dopnet build
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    23. Vellum hair dopnet build
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    24. Vellum grains dynamic constraint
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    25. Assignment
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    0. Intro to RBD's (Week 7)
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    1. RBD's from the shelf
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    2. Glue and soft constraints
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    3. Guided simulations with animated geometry
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    4. Using POP forces with RBDs
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    5. Dopnet RBD's from AutoDopnet
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    6. Dopnet2 Animated activation and solver settings
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    7. Building destruction intro
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    8. Fracturing the building
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    9. Constraint and force setup
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    10. Configuring constraints
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    11. Solver setting adjustments
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    12. Adding secondary details
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    13. Additional building and hieghtfield collisions
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    14. RBD assignment
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    H 001 (Week 8)
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    H 002
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    H 003
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    H 004
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    H 005
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    H 006
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    H 007
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    H 008
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    H 009
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    H 010
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    H 011
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    H 012
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    H 013
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    H 014
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    H 015
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    H 016
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    H 017
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    H 018
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    H 019
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    H 020
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    H 021
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    H 022
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    H 023
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    H 024
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    1. Intro to flip fluids (Week 9)
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    2. Sop based flip
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    3. Sop flip variable density
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    4. Flip flat tank
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    5. Dopnet based variable density
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    6. Suface'tension
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    7. Chocolate' viscosity setup
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    8. Chocolate viscosity on contact
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    9. Assignment
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    1. Intro (Week 10)
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    2. Small ocean overview
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    3. Large ocean overview
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    4. Guided ocean follow object
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    5. Floating flippy on a ocean surface
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    6. Smoothing out motion using chops
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    7. Simulating and adding wind to droplets
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    8. Whitewater overview
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    9. Whitewater setup and simulation
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    10. Lake setup from trailer
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    11. Assignment
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    1. Intro to lops (Week 11)
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    2. Setting up lighting
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    3. Principled and materialx shader overview
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    4. Component builder
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    5. Concrete wall shader setup
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    6. Adding custom attributes to shaders
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    7. Terrain setup
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    8. Terrain shader
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    9. Instancing rocks
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    10. Wall detail scatter setup
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    11. Wall pipe shaders.Part 1
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    12. Wall pipe shaders Part 2
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    13. Electric panel shaders
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    14. Towers and palm tree shaders
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    15. Turntable scene assembly
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    16. Assignment lops scattering
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    1. Intro (Week 12)
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    2. Turntable camera setup
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    3. Turntable lighting setup
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    4. Turntable cables
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    5. Turntable render settings
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    6. Trailer shot setup
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    7. Ttrailer laser fire and cloth
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    8. Trailer sand explosions
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    9. Trailer lops env setup
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    10. Trailer lops fx setup
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    11. Lake wake
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    12. Assignment