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Урок 1.
00:46:36
Talk 1 3D Game Enviroment Art Jobs in China and Career Development (0. Modeng Talks Information About Enviroment Art)
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Урок 2.
00:05:11
Talk 2 Finding the Right Art Part 1 Who am I
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Урок 3.
00:31:31
Talk 2 Finding the Right Art Part 2 Realtime Enviroment Art Anylasis
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Урок 4.
00:20:04
Talk 2 Finding the Right Art Part 3 Choosing the Art for Recreation
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Урок 5.
00:38:06
Talk 3 What is Stylized Game Art Analysis From 4 Dimentions
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Урок 6.
00:09:23
1.1 Modeng Workflow Introduction (1. Modeng Workflow Steps of Stylized Game Environment Creation)
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Урок 7.
00:10:42
1.2 Step 1 to 5 concept choosing to Refined white box model
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Урок 8.
00:16:28
1.3 Step 6 and 7 Modular Model Planning and Making
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Урок 9.
00:19:59
1.4 Step 8 Texture Planning
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Урок 10.
00:15:07
1.5 Step 9 Texute Making
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Урок 11.
00:06:39
1.6 Step 10 How to Choose a Concept Art
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Урок 12.
00:23:02
1.7 Some Art Examples and Evaluating
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Урок 13.
00:01:45
1.8 How to Start
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Урок 14.
00:36:07
2.1 UE Foundation 1 Basic UE Kownledge (2. UE Fundamentals and Scene Layout)
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Урок 15.
00:13:30
2.2 UE Foundation 2 Folder Structure
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Урок 16.
00:26:35
2.3 Game scene LOD introduction
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Урок 17.
00:28:24
2.4 Game scene LOD setting
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Урок 18.
00:31:14
2.5 Object collision setting
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Урок 19.
00:30:49
2.6 UE Layout 1 White Box Construction
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Урок 20.
00:13:39
2.7 UE Layout 2 Level and directory setting
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Урок 21.
00:24:34
2.8 UE Layout 3 basic materials
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Урок 22.
00:19:01
2.9 UE Layout 4 camera and animation
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Урок 23.
00:27:01
2.10 UE Layout 5 lighting cameras and model import
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Урок 24.
00:48:11
3.1 Block Model 1 Buildings (3. Refined Block Model Creation - 3ds Max - UE-)
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Урок 25.
00:53:57
3.2 Block Model 2 Windows and Doors
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Урок 26.
00:26:03
3.3 Block Model 3 Structure Refine
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Урок 27.
01:02:42
3.4 Block Model 4 BP
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Урок 28.
00:46:14
3.5 Block Model 5 Other Components
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Урок 29.
00:59:49
3.6 Block Model 6 Other Buildings
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Урок 30.
00:40:19
3.7 Block Model 7 Terrain Creation
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Урок 31.
00:50:18
3.8 Block Model 8 Terrain Material
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Урок 32.
00:52:21
3.9 Block Model 9 Props
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Урок 33.
01:24:57
3.10 Block Model 10 Rocks
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Урок 34.
01:05:52
4.1 Texture planning rough plan Part 1 (4. Tilable and Trim Sheet Texture Planning)
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Урок 35.
01:07:11
4.2 Texture planning rough plan Part 2
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Урок 36.
00:53:13
4.3 Texture planning rough plan Part 3
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Урок 37.
01:12:13
4.4 Modular Lowpoly Model Making
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Урок 38.
01:27:21
4.5 Modular Lowpoly Model in Engine
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Урок 39.
00:47:36
5.1 ZBrush Essential Techniques (5. High-poly Model Creation - Zb and SP -)
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Урок 40.
01:08:01
5.2 ZB SP Workflow 1 Texture Plan and Wood Mid poly Model
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Урок 41.
01:08:00
5.3 ZB SP Workflow 2 Wood Sculpt Style and Scupting
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Урок 42.
01:08:42
5.4 ZB SP Workflow 3 Wood High poly Sculpting
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Урок 43.
00:39:37
5.5 ZB SP Workflow 4 Baking Texutres
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Урок 44.
01:12:34
5.6 ZB SP Workflow 5 SP Texture Making
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Урок 45.
00:51:05
5.7 ZB SP Workflow 6 SP Texture Output
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Урок 46.
00:38:05
5.8 ZB SP Workflow 7 Low poly Model UV 1
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Урок 47.
01:22:18
5.9 ZB SP Workflow 8 Low poly Model UV 2
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Урок 48.
01:06:38
6.1 SD Functions in Enviroment Creation Workflow (6. Substance Designer Essential Techniques)
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Урок 49.
00:11:31
6.2 SD basic output nodes setting
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Урок 50.
00:59:24
6.3 SD Commen Nodes 1 UI output blends bevel
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Урок 51.
01:01:39
6.4 SD Commen Nodes 2 wrap slope blur gradient nosie
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Урок 52.
00:49:48
6.5 SD Commen Nodes 3 Tile generator height blend
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Урок 53.
00:52:29
6.6 SD Commen Nodes 4 Flood fill color adjust
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Урок 54.
00:05:23
7.1 Reference Source For Brick Wall Material (7. Tilable Texture - SD - 1 Brick Wall)
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Урок 55.
00:13:33
7.2 Basic Brick Wall Material Creation
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Урок 56.
00:13:46
7.3 Detailed Brick Modeling Method 1
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Урок 57.
00:10:59
7.4 Refined Brick Modeling Method 2 And Summary
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Урок 58.
00:12:48
7.5 Reference and Brick Joint Effect
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Урок 59.
00:09:39
7.6 The Creation Method Of Mortar Layer
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Урок 60.
00:05:31
7.7 Separation Method 1 Of Paint and Mortar
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Урок 61.
00:11:33
7.8 Generate Colors And Fine Tune Borders
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Урок 62.
00:11:17
7.9 Separation Method 2 Of Paint and Mortar 1
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Урок 63.
00:04:22
7.10 Separation Method 2 Of Paint and Mortar 2
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Урок 64.
00:08:49
7.11 Color and Height Differences To Paint Layer
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Урок 65.
00:08:15
7.12 Adjust Damaged Areas Of Mortar Layer
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Урок 66.
00:04:26
7.13 Summarize of the 2 Separation Methods
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Урок 67.
00:12:06
7.14 Sd Detail Checking_ Dealing With The Edges
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Урок 68.
00:08:24
7.15 Artificially Fill In The Bright Color
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Урок 69.
00:07:19
7.16 Artificially Fill In Dark Colors And Shadows
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Урок 70.
00:03:58
7.17 Simply Adding Paint Detail And Export Textures
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Урок 71.
00:07:29
7.18 Simple Effects Of Toolbag
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Урок 72.
00:09:22
7.19 Toolbag_S Basic Lighting Method 1
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Урок 73.
00:06:03
7.20 Toolbag_S Basic Lighting Method 2
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Урок 74.
00:10:14
7.21 Observe and Modification in Toolbag and SD
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00:09:06
7.22 Toolbag Rendering Test
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Урок 76.
00:04:17
7.23 Brush Effect Analysis And Ps Brushes Creation
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Урок 77.
00:08:31
7.24 Make Brush Effect Of Paint Layer
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Урок 78.
00:11:17
7.25 Enrich The Brush And Give It Height In Sd
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Урок 79.
00:07:36
7.26 Summerize Add Brush Effect To Brick Layer
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Урок 80.
00:03:32
7.27 Handle Changes Between Brick And Mortar Layers
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Урок 81.
00:07:26
7.28 The Color Of The Paint Layer Render And Analyze
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Урок 82.
00:08:02
7.29 Inter Layer Edge and Normal Map Issues
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Урок 83.
00:05:24
7.30 Export Three Sets Of Brick Wall Textures
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Урок 84.
00:15:00
7.31 Vertex Blend Material Method 1 In Unreal
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Урок 85.
00:13:04
7.32 Vertex Blend Material Method 2 In Unreal
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Урок 86.
00:05:17
7.33 Vertex Blend Materials In UE Architecture
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Урок 87.
00:19:13
7.34 Adjust The Edge Details Between Layers
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Урок 88.
00:22:11
7.35 Final Treatment Adding Cracks To The Surface
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Урок 89.
00:23:28
8.1 Roof Tile the Basic Shape (8. Tilable Texture - SD - 2 Roof Tile)
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Урок 90.
00:29:49
8.2 Roof Tile the Basic Color
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Урок 91.
00:18:04
8.3 Roof Tile Ajustments 1
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Урок 92.
00:32:42
8.4 Roof Tile Ajustments 2
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Урок 93.
00:27:21
8.5 Roof Tile Ajustments 3
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Урок 94.
00:25:14
8.6 Roof Tile Second Type
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Урок 95.
00:52:41
8.7 Roof Tile Moss Layer
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Урок 96.
00:36:28
8.8 Roof Tile on Model in UE
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Урок 97.
00:24:55
9.1 Grassland the Basic Shape 1 (9. Tilable Texture - SD - 3 Grass Land)
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Урок 98.
00:31:53
9.2 Grassland the Basic Shape 2
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Урок 99.
00:22:24
9.3 Grassland Adding Details
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Урок 100.
00:21:10
9.4 Grassland Tunning 1
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Урок 101.
00:21:40
9.5 Grassland Tunning 2
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Урок 102.
00:29:49
9.6 Grassland Tunning 3
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Урок 103.
00:42:02
9.7 Grassland in UE Terrain
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Урок 104.
00:22:53
10.1 Wood Plank Basic Shape 1 (10. Tilable Texture - SD - 4 Wood Planks)
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Урок 105.
00:33:40
10.2 Wood Plank Basic Shape 2
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Урок 106.
00:33:01
10.3 Wood Plank Basic Color
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Урок 107.
00:20:52
10.4 Wood Plank Adding Details 1
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Урок 108.
00:33:00
10.5 Wood Plank Adding Details 2
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Урок 109.
00:44:46
10.6 Wood Plank Adding Details 3
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Урок 110.
00:31:10
10.7 Wood Plank Adding Details 4
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Урок 111.
00:31:41
10.8 Wood Plank in UE
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Урок 112.
00:49:09
11.1 Ground the Basic Shape (11. Tilable Texture - SD - 5 Flagstone)
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Урок 113.
00:38:48
11.2 Ground the Basic Color
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Урок 114.
00:42:24
11.3 Ground Ajutsments 1
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Урок 115.
00:33:34
11.4 Ground Ajutsments 2
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Урок 116.
00:48:53
11.5 Ground Ajutsments 3
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Урок 117.
01:07:28
11.6 Ground Ajutsments 4
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Урок 118.
01:23:08
11.7 Ground Multi variations
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Урок 119.
00:56:25
11.8 Ground Final Touch and Render
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Урок 120.
00:59:50
12.1 Stone Highploy Carving Example (12. Rock Sculpting and Texturing)
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Урок 121.
00:33:36
12.2 Stone Lowpoly UV and Baking
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Урок 122.
01:05:55
12.3 Rock Highploy Carving
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Урок 123.
00:49:59
12.4 Rock Lowpoly UV and Baking
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Урок 124.
00:31:07
12.5 Rock Texture Making
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Урок 125.
00:37:26
12.6 Rock Detail Texture in UE
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Урок 126.
00:41:31
12.7 UE Material Function Basic
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Урок 127.
00:38:26
12.8 UE MF Blending
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Урок 128.
00:36:20
12.9 UE MF Displacement
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Урок 129.
00:46:48
12.10 UE MF Tarrein
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Урок 130.
00:21:13
13.1 Grass Reference Study (13. Small Plants Making - 3ds Max - and RVT)
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Урок 131.
00:45:30
13.2 Grass Modeling 1
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Урок 132.
00:43:04
13.3 Grass Modeling 2
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Урок 133.
01:02:02
13.4 Grass Highpoly in ZB
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Урок 134.
00:37:40
13.5 Grass Texture in SP
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Урок 135.
01:10:30
13.6 Grass Material in UE 1
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Урок 136.
00:40:07
13.7 Grass Material in UE 2
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Урок 137.
00:54:36
13.8 RVT in UE 1
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Урок 138.
00:47:51
13.9 RVT in UE 2
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Урок 139.
00:49:26
13.10 RVT Optimization and Cloud
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Урок 140.
00:59:23
14.1 Leaf Texture in SD (14. Trees and Shrub Making - SpeedTree -)
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Урок 141.
00:49:44
14.2 Trunk Texture in SD
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Урок 142.
00:22:43
14.3 Speedtree Fundamentals
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Урок 143.
00:51:04
14.4 Speedtree Various Trees
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Урок 144.
00:37:58
14.5 Vertex Color Transfer For Trees
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Урок 145.
00:21:08
14.6 Tree Material in UE
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Урок 146.
00:30:55
14.7 Speedtree Shrubs
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Урок 147.
00:25:01
14.8 Adding Shrubs to UE 1
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Урок 148.
00:36:29
14.9 Adding Shrubs to UE 2
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Урок 149.
00:38:04
14.10 Pine Tree Texture Making
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Урок 150.
00:58:41
14.11 Speedtree Pine Tree Making
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Урок 151.
00:32:31
14.12 The Final Touches in UE
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Урок 152.
00:19:26
15.1 World Creator UE Terrain Specs (15. Terrain Creation Sculpting and Texturing)
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Урок 153.
00:32:48
15.2 World Creator Terrain Making 1
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Урок 154.
00:35:07
15.3 World Creator Terrain Making 2
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Урок 155.
00:15:43
15.4 World Creator Texture Outputs
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Урок 156.
00:19:20
15.5 World Creator Snow and Rock
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Урок 157.
00:14:35
15.6 Terrain Material Making in UE
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Урок 158.
00:50:05
15.7 Terrain Ajustments 1
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Урок 159.
00:33:52
15.8 Terrain Ajustments 2
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Урок 160.
01:22:39
16.1 Rock ZB Improvement (16. Level Art and Scene Optimization)
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Урок 161.
01:06:12
16.2 Sky Clouds Rock Intergration
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Урок 162.
00:55:48
16.3 Scene Level Art Optimization 1
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Урок 163.
01:01:38
16.4 Scene Level Art Optimization 2
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Урок 164.
01:26:15
16.5 Scene Level Art Optimization 3
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Урок 165.
01:19:07
16.6 Scene Level Art Optimization 4
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Урок 166.
01:24:39
16.7 Scene Level Art Optimization 5
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Урок 167.
00:18:37
16.8 Adding Moss to Rock
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Урок 168.
00:30:26
16.9 Final Level Art
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Урок 169.
00:43:18
17.1 TOD Sunset 1 (17. Unreal Engine Lighting TOD)
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Урок 170.
00:53:11
17.2 TOD Sunset 2
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Урок 171.
00:41:31
17.3 TOD Evening 1
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Урок 172.
00:49:22
17.4 TOD Evening 2
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Урок 173.
01:08:06
17.5 TOD Day Night Ajustment
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Урок 174.
01:18:04
17.6 TOD Sunset Ajuestment
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Урок 175.
01:18:45
17.7 TOD Evening Ajustment 1
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Урок 176.
00:49:03
17.8 TOD Evening Ajustment 2
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Урок 177.
00:31:41
18.1 Outputs Overview (18. The Preperation of Final Presentation)
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Урок 178.
00:23:57
18.2 Still Image Outputs
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Урок 179.
00:17:23
18.3 Animation Rendering
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Урок 180.
00:26:57
18.4 Showcase Building Props Plants
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Урок 181.
00:24:37
18.5 Showcase Materials Terrain and Final Video