1. Урок 1.00:46:36
    Talk 1 3D Game Enviroment Art Jobs in China and Career Development (0. Modeng Talks Information About Enviroment Art)
  2. Урок 2.00:05:11
    Talk 2 Finding the Right Art Part 1 Who am I
  3. Урок 3.00:31:31
    Talk 2 Finding the Right Art Part 2 Realtime Enviroment Art Anylasis
  4. Урок 4.00:20:04
    Talk 2 Finding the Right Art Part 3 Choosing the Art for Recreation
  5. Урок 5.00:38:06
    Talk 3 What is Stylized Game Art Analysis From 4 Dimentions
  6. Урок 6.00:09:23
    1.1 Modeng Workflow Introduction (1. Modeng Workflow Steps of Stylized Game Environment Creation)
  7. Урок 7.00:10:42
    1.2 Step 1 to 5 concept choosing to Refined white box model
  8. Урок 8.00:16:28
    1.3 Step 6 and 7 Modular Model Planning and Making
  9. Урок 9.00:19:59
    1.4 Step 8 Texture Planning
  10. Урок 10.00:15:07
    1.5 Step 9 Texute Making
  11. Урок 11.00:06:39
    1.6 Step 10 How to Choose a Concept Art
  12. Урок 12.00:23:02
    1.7 Some Art Examples and Evaluating
  13. Урок 13.00:01:45
    1.8 How to Start
  14. Урок 14.00:36:07
    2.1 UE Foundation 1 Basic UE Kownledge (2. UE Fundamentals and Scene Layout)
  15. Урок 15.00:13:30
    2.2 UE Foundation 2 Folder Structure
  16. Урок 16.00:26:35
    2.3 Game scene LOD introduction
  17. Урок 17.00:28:24
    2.4 Game scene LOD setting
  18. Урок 18.00:31:14
    2.5 Object collision setting
  19. Урок 19.00:30:49
    2.6 UE Layout 1 White Box Construction
  20. Урок 20.00:13:39
    2.7 UE Layout 2 Level and directory setting
  21. Урок 21.00:24:34
    2.8 UE Layout 3 basic materials
  22. Урок 22.00:19:01
    2.9 UE Layout 4 camera and animation
  23. Урок 23.00:27:01
    2.10 UE Layout 5 lighting cameras and model import
  24. Урок 24.00:48:11
    3.1 Block Model 1 Buildings (3. Refined Block Model Creation - 3ds Max - UE-)
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    3.2 Block Model 2 Windows and Doors
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    3.3 Block Model 3 Structure Refine
  27. Урок 27.01:02:42
    3.4 Block Model 4 BP
  28. Урок 28.00:46:14
    3.5 Block Model 5 Other Components
  29. Урок 29.00:59:49
    3.6 Block Model 6 Other Buildings
  30. Урок 30.00:40:19
    3.7 Block Model 7 Terrain Creation
  31. Урок 31.00:50:18
    3.8 Block Model 8 Terrain Material
  32. Урок 32.00:52:21
    3.9 Block Model 9 Props
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    3.10 Block Model 10 Rocks
  34. Урок 34.01:05:52
    4.1 Texture planning rough plan Part 1 (4. Tilable and Trim Sheet Texture Planning)
  35. Урок 35.01:07:11
    4.2 Texture planning rough plan Part 2
  36. Урок 36.00:53:13
    4.3 Texture planning rough plan Part 3
  37. Урок 37.01:12:13
    4.4 Modular Lowpoly Model Making
  38. Урок 38.01:27:21
    4.5 Modular Lowpoly Model in Engine
  39. Урок 39.00:47:36
    5.1 ZBrush Essential Techniques (5. High-poly Model Creation - Zb and SP -)
  40. Урок 40.01:08:01
    5.2 ZB SP Workflow 1 Texture Plan and Wood Mid poly Model
  41. Урок 41.01:08:00
    5.3 ZB SP Workflow 2 Wood Sculpt Style and Scupting
  42. Урок 42.01:08:42
    5.4 ZB SP Workflow 3 Wood High poly Sculpting
  43. Урок 43.00:39:37
    5.5 ZB SP Workflow 4 Baking Texutres
  44. Урок 44.01:12:34
    5.6 ZB SP Workflow 5 SP Texture Making
  45. Урок 45.00:51:05
    5.7 ZB SP Workflow 6 SP Texture Output
  46. Урок 46.00:38:05
    5.8 ZB SP Workflow 7 Low poly Model UV 1
  47. Урок 47.01:22:18
    5.9 ZB SP Workflow 8 Low poly Model UV 2
  48. Урок 48.01:06:38
    6.1 SD Functions in Enviroment Creation Workflow (6. Substance Designer Essential Techniques)
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    6.2 SD basic output nodes setting
  50. Урок 50.00:59:24
    6.3 SD Commen Nodes 1 UI output blends bevel
  51. Урок 51.01:01:39
    6.4 SD Commen Nodes 2 wrap slope blur gradient nosie
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    6.5 SD Commen Nodes 3 Tile generator height blend
  53. Урок 53.00:52:29
    6.6 SD Commen Nodes 4 Flood fill color adjust
  54. Урок 54.00:05:23
    7.1 Reference Source For Brick Wall Material (7. Tilable Texture - SD - 1 Brick Wall)
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    7.2 Basic Brick Wall Material Creation
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    7.3 Detailed Brick Modeling Method 1
  57. Урок 57.00:10:59
    7.4 Refined Brick Modeling Method 2 And Summary
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    7.5 Reference and Brick Joint Effect
  59. Урок 59.00:09:39
    7.6 The Creation Method Of Mortar Layer
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    7.7 Separation Method 1 Of Paint and Mortar
  61. Урок 61.00:11:33
    7.8 Generate Colors And Fine Tune Borders
  62. Урок 62.00:11:17
    7.9 Separation Method 2 Of Paint and Mortar 1
  63. Урок 63.00:04:22
    7.10 Separation Method 2 Of Paint and Mortar 2
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    7.11 Color and Height Differences To Paint Layer
  65. Урок 65.00:08:15
    7.12 Adjust Damaged Areas Of Mortar Layer
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    7.13 Summarize of the 2 Separation Methods
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    7.14 Sd Detail Checking_ Dealing With The Edges
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    7.15 Artificially Fill In The Bright Color
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    7.16 Artificially Fill In Dark Colors And Shadows
  70. Урок 70.00:03:58
    7.17 Simply Adding Paint Detail And Export Textures
  71. Урок 71.00:07:29
    7.18 Simple Effects Of Toolbag
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    7.19 Toolbag_S Basic Lighting Method 1
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    7.20 Toolbag_S Basic Lighting Method 2
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    7.21 Observe and Modification in Toolbag and SD
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    7.22 Toolbag Rendering Test
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    7.23 Brush Effect Analysis And Ps Brushes Creation
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    7.24 Make Brush Effect Of Paint Layer
  78. Урок 78.00:11:17
    7.25 Enrich The Brush And Give It Height In Sd
  79. Урок 79.00:07:36
    7.26 Summerize Add Brush Effect To Brick Layer
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    7.27 Handle Changes Between Brick And Mortar Layers
  81. Урок 81.00:07:26
    7.28 The Color Of The Paint Layer Render And Analyze
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    7.29 Inter Layer Edge and Normal Map Issues
  83. Урок 83.00:05:24
    7.30 Export Three Sets Of Brick Wall Textures
  84. Урок 84.00:15:00
    7.31 Vertex Blend Material Method 1 In Unreal
  85. Урок 85.00:13:04
    7.32 Vertex Blend Material Method 2 In Unreal
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    7.33 Vertex Blend Materials In UE Architecture
  87. Урок 87.00:19:13
    7.34 Adjust The Edge Details Between Layers
  88. Урок 88.00:22:11
    7.35 Final Treatment Adding Cracks To The Surface
  89. Урок 89.00:23:28
    8.1 Roof Tile the Basic Shape (8. Tilable Texture - SD - 2 Roof Tile)
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    8.2 Roof Tile the Basic Color
  91. Урок 91.00:18:04
    8.3 Roof Tile Ajustments 1
  92. Урок 92.00:32:42
    8.4 Roof Tile Ajustments 2
  93. Урок 93.00:27:21
    8.5 Roof Tile Ajustments 3
  94. Урок 94.00:25:14
    8.6 Roof Tile Second Type
  95. Урок 95.00:52:41
    8.7 Roof Tile Moss Layer
  96. Урок 96.00:36:28
    8.8 Roof Tile on Model in UE
  97. Урок 97.00:24:55
    9.1 Grassland the Basic Shape 1 (9. Tilable Texture - SD - 3 Grass Land)
  98. Урок 98.00:31:53
    9.2 Grassland the Basic Shape 2
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    9.3 Grassland Adding Details
  100. Урок 100.00:21:10
    9.4 Grassland Tunning 1
  101. Урок 101.00:21:40
    9.5 Grassland Tunning 2
  102. Урок 102.00:29:49
    9.6 Grassland Tunning 3
  103. Урок 103.00:42:02
    9.7 Grassland in UE Terrain
  104. Урок 104.00:22:53
    10.1 Wood Plank Basic Shape 1 (10. Tilable Texture - SD - 4 Wood Planks)
  105. Урок 105.00:33:40
    10.2 Wood Plank Basic Shape 2
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    10.3 Wood Plank Basic Color
  107. Урок 107.00:20:52
    10.4 Wood Plank Adding Details 1
  108. Урок 108.00:33:00
    10.5 Wood Plank Adding Details 2
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    10.6 Wood Plank Adding Details 3
  110. Урок 110.00:31:10
    10.7 Wood Plank Adding Details 4
  111. Урок 111.00:31:41
    10.8 Wood Plank in UE
  112. Урок 112.00:49:09
    11.1 Ground the Basic Shape (11. Tilable Texture - SD - 5 Flagstone)
  113. Урок 113.00:38:48
    11.2 Ground the Basic Color
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    11.3 Ground Ajutsments 1
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    11.4 Ground Ajutsments 2
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    11.5 Ground Ajutsments 3
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    11.6 Ground Ajutsments 4
  118. Урок 118.01:23:08
    11.7 Ground Multi variations
  119. Урок 119.00:56:25
    11.8 Ground Final Touch and Render
  120. Урок 120.00:59:50
    12.1 Stone Highploy Carving Example (12. Rock Sculpting and Texturing)
  121. Урок 121.00:33:36
    12.2 Stone Lowpoly UV and Baking
  122. Урок 122.01:05:55
    12.3 Rock Highploy Carving
  123. Урок 123.00:49:59
    12.4 Rock Lowpoly UV and Baking
  124. Урок 124.00:31:07
    12.5 Rock Texture Making
  125. Урок 125.00:37:26
    12.6 Rock Detail Texture in UE
  126. Урок 126.00:41:31
    12.7 UE Material Function Basic
  127. Урок 127.00:38:26
    12.8 UE MF Blending
  128. Урок 128.00:36:20
    12.9 UE MF Displacement
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    12.10 UE MF Tarrein
  130. Урок 130.00:21:13
    13.1 Grass Reference Study (13. Small Plants Making - 3ds Max - and RVT)
  131. Урок 131.00:45:30
    13.2 Grass Modeling 1
  132. Урок 132.00:43:04
    13.3 Grass Modeling 2
  133. Урок 133.01:02:02
    13.4 Grass Highpoly in ZB
  134. Урок 134.00:37:40
    13.5 Grass Texture in SP
  135. Урок 135.01:10:30
    13.6 Grass Material in UE 1
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    13.7 Grass Material in UE 2
  137. Урок 137.00:54:36
    13.8 RVT in UE 1
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    13.9 RVT in UE 2
  139. Урок 139.00:49:26
    13.10 RVT Optimization and Cloud
  140. Урок 140.00:59:23
    14.1 Leaf Texture in SD (14. Trees and Shrub Making - SpeedTree -)
  141. Урок 141.00:49:44
    14.2 Trunk Texture in SD
  142. Урок 142.00:22:43
    14.3 Speedtree Fundamentals
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    14.4 Speedtree Various Trees
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    14.5 Vertex Color Transfer For Trees
  145. Урок 145.00:21:08
    14.6 Tree Material in UE
  146. Урок 146.00:30:55
    14.7 Speedtree Shrubs
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    14.8 Adding Shrubs to UE 1
  148. Урок 148.00:36:29
    14.9 Adding Shrubs to UE 2
  149. Урок 149.00:38:04
    14.10 Pine Tree Texture Making
  150. Урок 150.00:58:41
    14.11 Speedtree Pine Tree Making
  151. Урок 151.00:32:31
    14.12 The Final Touches in UE
  152. Урок 152.00:19:26
    15.1 World Creator UE Terrain Specs (15. Terrain Creation Sculpting and Texturing)
  153. Урок 153.00:32:48
    15.2 World Creator Terrain Making 1
  154. Урок 154.00:35:07
    15.3 World Creator Terrain Making 2
  155. Урок 155.00:15:43
    15.4 World Creator Texture Outputs
  156. Урок 156.00:19:20
    15.5 World Creator Snow and Rock
  157. Урок 157.00:14:35
    15.6 Terrain Material Making in UE
  158. Урок 158.00:50:05
    15.7 Terrain Ajustments 1
  159. Урок 159.00:33:52
    15.8 Terrain Ajustments 2
  160. Урок 160.01:22:39
    16.1 Rock ZB Improvement (16. Level Art and Scene Optimization)
  161. Урок 161.01:06:12
    16.2 Sky Clouds Rock Intergration
  162. Урок 162.00:55:48
    16.3 Scene Level Art Optimization 1
  163. Урок 163.01:01:38
    16.4 Scene Level Art Optimization 2
  164. Урок 164.01:26:15
    16.5 Scene Level Art Optimization 3
  165. Урок 165.01:19:07
    16.6 Scene Level Art Optimization 4
  166. Урок 166.01:24:39
    16.7 Scene Level Art Optimization 5
  167. Урок 167.00:18:37
    16.8 Adding Moss to Rock
  168. Урок 168.00:30:26
    16.9 Final Level Art
  169. Урок 169.00:43:18
    17.1 TOD Sunset 1 (17. Unreal Engine Lighting TOD)
  170. Урок 170.00:53:11
    17.2 TOD Sunset 2
  171. Урок 171.00:41:31
    17.3 TOD Evening 1
  172. Урок 172.00:49:22
    17.4 TOD Evening 2
  173. Урок 173.01:08:06
    17.5 TOD Day Night Ajustment
  174. Урок 174.01:18:04
    17.6 TOD Sunset Ajuestment
  175. Урок 175.01:18:45
    17.7 TOD Evening Ajustment 1
  176. Урок 176.00:49:03
    17.8 TOD Evening Ajustment 2
  177. Урок 177.00:31:41
    18.1 Outputs Overview (18. The Preperation of Final Presentation)
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    18.2 Still Image Outputs
  179. Урок 179.00:17:23
    18.3 Animation Rendering
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    18.4 Showcase Building Props Plants
  181. Урок 181.00:24:37
    18.5 Showcase Materials Terrain and Final Video