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1.0 Introduction (Chapter 1 Discovering Blender)
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1.1 The Interface
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1.2 Preferences
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1.3 Organizing a Scene
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1.4 The 3D View
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1.5 Navigation
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2.1 Mesh Primitives (Chapter 2 Modeling in Object Mode)
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2.2 Object Manipulation
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2.3 Modeling with Primitives
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2.4 Using Booleans
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2.5 Creating a First Scene
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3.1 Discovering Edit Mode (Chapter 3 Modeling in Edit Mode)
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00:28:56
3.2 Polygonal Modeling Tools Part 1
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3.3 Polygonal Modeling Tools Part 2
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3.4 Proportional editing
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3.5 Exercise The Mug
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3.6 Exercise The headphones
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4.1 Introduction to Curves (Chapter 4 Modeling with Curves)
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4.2 Using Curves as Paths
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4.3 Using Curves for a Logo
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4.4 Using Curves as Ornaments
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5.1 Introducing Modifiers System (Chapter 5 Modeling with Modifiers)
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00:33:40
5.2 Discovering Generate Modifiers
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5.3 Discovering Deform Modifiers
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5.4 Modeling a Chain
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5.5 Modeling a Plant
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5.6 Modeling a Bottle
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6.1 Camera Settings (Chapter 6 Producing Images with the Camera)
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6.2 Using Depth of Field
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6.3 Performing and Comparing Renders
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7.1 Discovering Lamps (Chapter 7 Lighting and Render Engines)
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7.2 HDRI Images
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7.3 Render Engines
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7.4 Creating a 3Point Lighting Studio
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8.1 Discovering Node Interface (Chapter 8 Materials)
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8.2 The Principled BSDF node
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8.3 Adding Multiple Shaders into an Object
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8.4 Using Texture Sets
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8.5 Creating Procedural Materials
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9.1 Introduction to UV Mapping (Chapter 9 UV Mapping)
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9.2 Unwrapping Geometric Models
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9.3 Unwrapping Organic Models
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10.1 Introduction to Texture Painting (Chapter 10 Texture Painting)
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10.2 Applying a Makeup to a Character
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10.3 Painting with an Image
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11.1 Exploring the Asset Browser (Chapter 11 The Asset Browser)
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11.2 Examples with the Bagapie Addon
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11.3 Examples of Use with Polyhaven
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12.1 AntLandscape Creating Terrain (Chapter 12 Discovering Essential Addons)
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12.2 Additional Objects and Bolt Factory
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12.3 Archimesh and Ikea Browser
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12.4 Bagapie The Toolbox
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13.1 Discovering KeyBased Animation (Chapter 13 KeyBased Animation)
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13.2 Animating a Logo
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13.3 Animating a Character with a Rig
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13.4 Shape keys for expressions
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14.1 Creating a Cloth Simulation (Chapter 14 Animation with Simulations)
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14.2 Creating an Asteroid Field with Particles
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14.3 Simulating Rigid Bodies
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15.1 Introduction to Armatures (Chapter 15 Armatures and rigging)
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15.2 Parenting Organic or Mechanical Object
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15.3 Character Rigging Part 1 Creation
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15.4 Character Rigging Part 2 Parenting
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15.5 Character Rigging Part 3 Constraints
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15.6 Character Rigging Part 4 Custom Shapes
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16.1 Sculpt Mode Overview (Chapter 16 Sculpt Mode)
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Урок 67.
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16.2 Adding Density
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16.3 Tools Overview Part 1
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16.4 Tools Overview Part 2
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16.5 Using Textures
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17.1 Creating a Simple Furniture (Chapter 17 Geometry Nodes)
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17.2 Terrain Creation
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17.3 Object Distribution
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18.1 Adding a Background (Chapter 18 Compositing Examples)
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18.2 Adding Fog
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18.3 Using Glare
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18.4 Vignetting